
Ghost of Yotei
If you only buy one game with your console, buy this one.
Ghost of Yotei is Sucker Punch's follow-up to Ghost of Tsushima, and it does the hardest thing a sequel can do: it walks away from the character everyone loved and wins you over anyway. Jin Sakai is gone. In his place is Atsu — a mercenary in 1603 Ezo, hunting the six people who slaughtered her family sixteen years earlier. It's a revenge story, and it doesn't pretend revenge is noble.
The setting is the first thing that hits you. Northern Japan under snow, volcanic plains, ash forests, Mount Yotei looming over everything like a witness. Tsushima was beautiful in a golden, painterly way. Yotei is beautiful in a colder, harsher, more dangerous way, and the PS5 renders it with a level of atmospheric detail — wind through grass, breath in cold air, blood in snow — that turns Photo Mode into a genuine time sink. PlayStation Blog's community awards handed it Best Graphical Showcase and Best Art Direction, and it isn't close.
What you actually do all day
- Fight, and lose sometimes. Combat is stance-based and lethal in both directions. Three or four clean hits end most enemies. Three or four clean hits also end you. It rewards reading an opponent, not mashing.
- Follow rumours, not waypoints. The game leans on overheard information and environmental cues instead of a marker-spam map. You go where the wind and the whispers send you.
- Hunt the Yotei Six. The main structure is six named targets, each with their own thread. You can pursue them in your own order, which makes the campaign feel authored by you rather than at you.
- Sit still. There are quiet, deliberately empty moments — camps, shamisen, hot springs — that exist just to let the world breathe. They're some of the best bits.
The PS5-specific bit
Haptics carry an enormous amount of information here. A parried strike, a bowstring at full draw, and hooves on frozen ground all feel materially different through the DualSense, and the adaptive triggers put real resistance behind the bow. It also swept PS Blog's Use of DualSense and Accessibility categories — the latter deserves calling out, because the visual-assist and alternate-input options make it one of the most playable big-budget games on the platform. On top of that, Ghost of Yotei: Legends, the free co-op multiplayer mode, arrived in March 2026, so a disc bought today gets meaningfully more content than one bought at launch.
Who should skip it
If open-world fatigue is real for you, or you want something you can finish in a weekend, this isn't the entry point. It's a 40–60 hour commitment and it doesn't rush.
The Verdict
The most convincing single argument for owning a PS5 right now. It sold over 3.3 million copies in its first two months and took Console Game of the Year at the 2025 Golden Joystick Awards for a reason. Buy it first.






